![]() ![]() The color palette of several sprites become corrupted as soon as you turn it on, but change back to normal when the character dies or after you beat the current stage. You can press start to exit the debug screen. The debug screen is actually a crash handler, which shows the 68k registers and the current stack (which appears to be set to the very first address in RAM), you can navigate by pressing up or down in the D-Pad as well. The debug screen is easily accessible by pressing A, B, & C at the same time. In-game, there's a debug screen the player can access.In fact, because the jumping ability is glitched in the Pocket Monster games, but not in Aladdin II, the last would have been published later. This, along with some research about the cartridge chip ID's, would suggest that they actually share the same engine. Looking at the game headers of Aladdin II and the two Pocket Monsters games for the Mega Drive, we can notice they're almost identical. ![]()
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